Hey, I'm Kyle.

I'm an indie game developer.

I gained an interest in game design from my diploma course, Immersive Media and Game Design in Ngee Ann Polytechnic, and started developing and producing more experiences upon graduating. I am always looking for new oppurtunities to grow my skill set and gain experience.

I am currently an undergraduate acquiring my Bachelor of Science (Honours) in Computer Science in Interactive Media and Game Development under Digipen within Singapore Institute of Technology.

Check out my resume



.games

A sequel to Hungry Lamu and my first commercial game release, pricing the game at $1 USD. The game features an auto save system with engaging gameplay that has garnered over 700 purchases. It's been played by multiple content creators garnering over a million views in total.

Play the game here

A narrative-driven horror themed experience developed by myself in a span of 5 months. The game was developed in the Unity Game Engine as a personal project to improve on narrative game design and workflow.

Play the game here

A horror themed Punch-Out style game developed by myself with music composed by Tania Neo. The game was developed in the Godot Game Engine and features an intricate battle system replicating the game 'Mike Tyson's Punch Out!!' developed from scratch using GDScript.

Play the game here

A horror themed RPG developed by myself with music composed by Tania Neo. The game features a turn based battle system with a pleasing aesthetic of 2.5D graphics. It has garnered more than 4,000 plays and was featured by a few well known content creators.

Play the game here

A short Christmas-themed horror experience developed in 2 weeks. The game features first person gameplay and a modular interaction system. The game has 21,000 plays and played by a few well known content creators.

Play the game here

A horror game developed by myself, following the trend of indie horror games. The game features a gameplay shift form top down 2D to first person 3D. The game has garnered up to a total of 200,000 plays and played by multiple famous content creators.

Play the game here

.school projects

Dodge is a bullet-hell styled brick breaker-like game with a theme of Dodgeballs. The game was developed by a group of 5 using Alpha Engine, utilizing C and C++ language through Github. My primary role was Rendering and Animation in which I developed a robust Spritesheet class accompanied by an intuitive Animator system for Sprite Animations.

Father is a frogger-like game with additional features such as power-ups and a boss battle It was developed by a group of 5 using CProcessing utilizing C language through Github. My primary role was the Enemy behaviour in which I developed an array for the enemies to have their own individual members such as speed and direction.

Solum was a Year 3 Capstone project developed by a team of 3 members. My role was the concept artist and primary programmer, giving me the job scope of conceptualizing and designing characters and environments, and implementing the game mechanics and functionalities using the C# language in Unity.

Antsassin is a VR Oculus game developed by a team of 3 for a Year 2 assignment. My role was the visual artist, in charge of conceptualizing character and level designs, as well as producing 3D assets of said designs.

Rising Samurai is a mobile game developed by a team of 2 for a Year 2 assignment. The unique selling point of the game is of the little controls available, only requiring a single button to play the entirety of the game. My role was the visual artist, conceptualizing and producing the assets such as characters, props and UI.

.game jams

An arcade style game developed for GMTK game jam 2025 within 96 hours. Game design and assets were developed and produced by myself within the limited time frame and features an intuitive lasso drawing mechanic.

Play the game here

A short arcade style game developed for GMTK game jam 2023 within 48 hours. Game design and assets were developed and produced by myself within the limited time frame.

Play the game here

An arcade style game developed for the ScoreSpace Jam #18. It was developed under the span of 72 hours. All assets and game mechanics were produced and developed by myself within the time frame. Game placed 10th overall amongst over 100 entries.

Play the game here

A game developed solo for the Bullet Hell Jam 2022. It was developed in under the span of 10 days. Mechanics, concepts and assets were all made within the time frame by myself. Game placed in top 50 overall amongst close to 300 entries.

Play the game here

Developed by myself for the Ludum Dare 50 game jam. It was developed in under the span of 72 hours. Game mechanics and assets were developed and produced solely by me. It is rated 4.3 out of 5 stars by players.

Play the game here

Developed by myself for a Brackeys Game Jam 2022.1. It was developed in a span of 1 week. Game mechanics, character sprite sheets and level tile sets were producecd during that time. Game placed in top 200 overall amongst over 1000 entries.

Play the game here

.commisions

A text adventure game commissioned by a client for users to experience their fictional world through a text-based adventure. The game incorporates the use of Inworld AI's API for the character chat bot and would trigger scripted events based on user specific inputs.

It was showcased to over 5,000 users

View the Project here




Wanna get in contact?

Name

Email

Message